We had the pleasure of working on the "It's Time to EVOLVE" Card Evolution Launch Trailer for Clash Royale with our good partners at Waste Creative! We received the animations from them and were responsible for Look Development, Lighting, VFX, Crowd, Rendering, small texture tweaks and final compositing. It was an intense challenge as we had a little less than 2 months to do everything but in the end we were very happy with the results we were able to achieve. Let us know what you think and make sure to check out the game if you never had the opportunity to play!
Waste Creative: https://www.waste-creative.com/
https://supercell.com/en/games/clashroyale/
Light groups done in Arnold for further control in comp
Renders Layers are mainly composed of crowd, background, sky, confetti, fog and character(s).
We added particles, smoke and 2D Lighting. Glows are added later in Nuke
Smoke previs shot made in Houdini
Final shot render layers
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