I had the incredible opportunity of working as a Modeler and Look Development artist for Supercell's Clash Royale for a few seasons!
Modeling done in Maya and ZBrush, Texturing in Substance Painter and Render in Arnold.
These tower skins were done as a team effort with the guys at Ocellus who are incredibly competent and professional at what they do. It was a real pleasure to work with them on this project! Thank you very much!
Creative Directors:
Cyril Corallo (Ocellus)

Responsible for look dev on Cauldron Tower, and initial look dev on stone tower. Stone tower finalized by Perrine Lozinguez

Clashmas' Tower Skin - Responsible for Look Development (King Tower only)



The Heist Tower Skin - Initial texturing and render for King Tower. Perrine Lozinguez was responsible for finishing this one and for doing Princess Tower, go check out her work!


The Log Tower Skin - Responsible for Modeling and Look Development on both towers





Birthday Tower Skin - Responsible for Look Development on both towers.
Working on something marvelous? Grab your ale and let's have a chat!